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RR
Robert Rodriguez
04/17/25
@ Lex Fridman
The performance capture technology we used for Alita involved capturing Rosa's body movements and facial expressions with multiple cameras to ensure we captured her emoting accurately.
Video
LF
Robert Rodriguez: Sin City, Desperado, El Mariachi, Alita, and Filmmaking | Lex Fridman Podcast #465
@ Lex Fridman
04/17/25
Related Takeaways
RR
Robert Rodriguez
04/17/25
@ Lex Fridman
The process of bringing 'Alita' to life involved capturing not just the motion but the emotional performance of the actor, blending it with advanced technology.
RR
Robert Rodriguez
04/17/25
@ Lex Fridman
To make Alita feel emotional, we had to capture Rosa's performance perfectly, as she was the heartbeat of the character, even though the character itself doesn't exist.
RR
Robert Rodriguez
04/17/25
@ Lex Fridman
When directing Alita, I knew Rosa had to be herself; her performance was so real that no special effects could replace it.
RR
Robert Rodriguez
04/17/25
@ Lex Fridman
When I saw Rosa Salazar audition for Alita, she made me cry. If we could capture even a fraction of her facial expressions, it would bring so much life to the character.
RR
Robert Rodriguez
04/17/25
@ Lex Fridman
Working with James Cameron on 'Alita' was a journey that involved developing new technology to create a photorealistic character in a live-action world.
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Robert Rodriguez
04/17/25
@ Lex Fridman
We built real sets for Alita to create a tangible environment, which helped the actors perform better compared to shooting everything in CGI.
JR
Jay Rosenkrantz
12/07/20
@ Y Combinator
We designed our technology to be performer-friendly and scalable, enabling content creation without the need for large motion capture stages.
JR
Jay Rosenkrantz
12/07/20
@ Y Combinator
To create characters like Morales, we developed a unique virtual production tool that combines live streaming video and audio with motion capture technology, allowing us to build a storytelling studio.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
Creating realistic human faces in computer graphics requires advanced hardware and techniques, including high-resolution video capture and understanding the nuances of facial expressions and muscle movements.