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RR
Robert Rodriguez
04/17/25
@ Lex Fridman
In Sin City, I experimented with lighting techniques, such as using fluorescent tape to create glowing effects, which helped achieve the comic's unique visual style.
Video
LF
Robert Rodriguez: Sin City, Desperado, El Mariachi, Alita, and Filmmaking | Lex Fridman Podcast #465
@ Lex Fridman
04/17/25
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Robert Rodriguez
04/17/25
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When I was developing Sin City, I realized I could use green screen to create a graphic look that mirrored the comic's style, allowing for a unique visual storytelling experience.
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Robert Rodriguez
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I wanted Sin City to look like the comic, so I shot tests with actors on green screen, ensuring the backgrounds matched the graphic novel's aesthetic.
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Robert Rodriguez
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In 'Sin City', I shot scenes with actors like Bruce Willis and Benicio del Toro in just a few days, demonstrating the efficiency of my shooting style.
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Robert Rodriguez
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I assured Frank Miller that I would take all the risks in making Sin City, and I would write the script based on his comic, ensuring it stayed true to his vision.
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Robert Rodriguez
04/17/25
@ Lex Fridman
I called Frank Miller to show him a test for Sin City, and he was excited about the idea of making the movie, as he had never given the rights to a studio before.
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Robert Rodriguez
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The first piece of music I wrote for Sin City was called 'Descent,' designed to evoke the feeling of descending into a dark world, which is central to the film's atmosphere.
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Robert Rodriguez
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@ Lex Fridman
I realized I could use reverse photography and stop motion to create special effects that enhanced the story.
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Robert Rodriguez
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@ Lex Fridman
I write the script in December and January, and I want to make the comic move visually, not just look like any gritty crime movie.
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Tim Sweeney
04/30/25
@ Lex Fridman
Dynamic lighting in Unreal Engine was achieved through approximations rather than brute force calculations, allowing for real-time effects like torch flickering and shadows.