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DF
Dylan Field
03/13/25
@ Y Combinator
When starting Figma, Evan and I focused on the technologies that were emerging, particularly drones and WebGL, to identify opportunities in design.
Video
YC
The Future Of Design With Figma's Dylan Field
@ Y Combinator
03/13/25
Related Takeaways
DF
Dylan Field
03/13/25
@ Y Combinator
We decided to focus on WebGL for Figma, as Evan had significant expertise in it, which led us to explore tools and software rather than gaming.
DF
Dylan Field
03/13/25
@ Y Combinator
Initially, Figma faced skepticism, but over time, it demonstrated its value and potential for collaboration among designers and engineers.
DF
Dylan Field
03/13/25
@ Y Combinator
As we developed Figma, we recognized that the design market was rapidly growing, contrary to our initial belief that it was small.
DF
Dylan Field
03/13/25
@ Y Combinator
Evan vetoed the idea of pursuing drones for Figma, believing that the regulatory challenges and hardware complexities would slow down our progress.
DF
Dylan Field
03/13/25
@ Y Combinator
The design community reacted positively to Figma's launch, with users expressing excitement about its potential to change their careers and workflows.
DF
Dylan Field
03/13/25
@ Y Combinator
Figma's development was driven by user behavior, especially during the pandemic, leading us to create new products like FigJam and Figma Slides.
DF
Dylan Field
03/13/25
@ Y Combinator
We actively dogfooded Figma internally, which helped us identify and fix user experience issues before launching to the public.
DF
Dylan Field
03/13/25
@ Y Combinator
Our early pitch for Figma was unfocused, but we were fortunate to have investors who believed in our potential to figure things out as we progressed.
DF
Dylan Field
03/13/25
@ Y Combinator
The initial version of Figma had a minimal feature set, but we focused on meeting essential needs before expanding functionality.