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IP
Ilkka Paananen
04/03/25
@ a16z speedrun
Supercell aims to create games that are remembered for years, contrasting with the trend of casual games being seen as short-lived 'snack entertainment'.
Video
as
CEO of Supercell on the Harsh Truth About Game Development
@ a16z speedrun
04/03/25
Related Takeaways
IP
Ilkka Paananen
04/03/25
@ a16z speedrun
Supercell's approach to innovation involves disrupting themselves to stay ahead of competitors, ensuring they continue to create unique gaming experiences.
IP
Ilkka Paananen
04/03/25
@ a16z speedrun
Supercell has a reputation for killing around 90% of the games they develop, which is a strategic choice to maintain high product quality.
IP
Ilkka Paananen
04/03/25
@ a16z speedrun
Supercell believes that the most important metrics to focus on early in game development are retention and engagement, as they indicate whether players truly care about the game.
IP
Ilkka Paananen
04/03/25
@ a16z speedrun
The failure of a Facebook game led Supercell to rethink their approach, ultimately resulting in the creation of Clash of Clans.
IP
Ilkka Paananen
04/03/25
@ a16z speedrun
We aim high at Supercell, often shooting for the moon, knowing that we will likely fail most of the time, but that's part of our core philosophy.
IP
Ilkka Paananen
04/03/25
@ a16z speedrun
I built a culture at Supercell where only the best ideas survive, leading to the early termination of most projects to focus on true breakthroughs.
IP
Ilkka Paananen
04/03/25
@ a16z speedrun
The fundamental belief at Supercell is that the team working on a game fully owns and controls what they do, free from external interference.
FL
Frank Lantz
12/20/18
@ Y Combinator
I aim to create games that absorb players into an activity while also allowing them to reflect on their engagement and the nature of their goals.
J
Jimmy
12/07/20
@ Y Combinator
To maintain user engagement, Highrise must feel like a social app, similar to Snapchat or Instagram, to prevent users from leaving after gameplay.