Tools
Search
Import
Library
Explore
Videos
Channels
Figures
Atmrix
About
Tools
Search
Import
Library
Explore
Videos
Channels
Figures
Atmrix
About
Go Back
TS
Tim Sweeney
04/30/25
@ Lex Fridman
Rendering objects at extreme close-up and far away distances requires generating the right amount of geometry to be indistinguishable from reality without excess.
Video
LF
Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | Lex Fridman Podcast #467
@ Lex Fridman
04/30/25
Related Takeaways
TS
Tim Sweeney
04/30/25
@ Lex Fridman
Getting human faces right in computer graphics involves the interplay of numerous systems; if any aspect is incorrect, it can lead to an uncanny valley effect, making the representation feel off.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
Rendering hair in computer graphics is complex because accurately simulating every strand would be computationally prohibitive; instead, approximations are used to capture the overall effect of hair.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
If you render two triangles per pixel, the image can be indistinguishable from one rendered with thousands of triangles per pixel, but rendering less than that will show visible artifacts.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
Creating realistic human faces in computer graphics requires advanced hardware and techniques, including high-resolution video capture and understanding the nuances of facial expressions and muscle movements.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
The human eye's focus and attention mechanism determines how much detail should be shown in a scene, requiring high resolution for areas of focus while allowing less detail elsewhere.
JW
Josh Woodward
03/18/25
@ Sequoia Capital
The future of video generation is shifting towards creating high-quality, physics-based content, with significant advancements in the ability to generate realistic scenes and character consistency.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
The realism in computer graphics comes from the collaboration of artists and technical artists who build environments, utilizing multiple technical features that work together to create stunning visuals.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
Nanite technology in Unreal Engine minimizes visible transitions in geometry, making them statistically present but not perceptible to the viewer.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
Humans are the most challenging aspect of computer graphics due to our evolved ability to detect patterns, faces, and emotions, which makes capturing realistic human representations difficult.