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TS
Tim Sweeney
04/30/25
@ Lex Fridman
Nanite technology in Unreal Engine minimizes visible transitions in geometry, making them statistically present but not perceptible to the viewer.
Video
LF
Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | Lex Fridman Podcast #467
@ Lex Fridman
04/30/25
Related Takeaways
TS
Tim Sweeney
04/30/25
@ Lex Fridman
Nanite, a system developed for Unreal Engine 5, represents a significant optimization effort that required a deep understanding of both high-level and low-level hardware capabilities.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
The optimization of rendering in Unreal Engine was a significant challenge, focusing on reducing the cost of rendering pixels to improve performance.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
Dynamic lighting in Unreal Engine was achieved through approximations rather than brute force calculations, allowing for real-time effects like torch flickering and shadows.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
The future of storytelling in film using Unreal Engine involves moving away from traditional green screens to LED wall panels that display real-time graphics, enhancing the quality of lighting and actor performance.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
Creating ultra-realistic environments in Unreal Engine involves intricate details like dirt and lighting, which contribute to the immersive experience of scenes set in historical contexts, such as Nazi-occupied France in 1943.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
Rendering objects at extreme close-up and far away distances requires generating the right amount of geometry to be indistinguishable from reality without excess.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
The evolution of Unreal Engine from 1 to 5 has been marked by significant performance gains in hardware, allowing for increasingly realistic graphics and dynamic environments, but the biggest limitation remains its single-threaded nature of game simulation, complicating game logic and making multi-thread programming more challenging.
FL
Fei-Fei Li
09/21/24
@ a16z
Nerf, or Neural Radiance Fields, represents a breakthrough in backing out 3D structure from 2D observations, merging reconstruction and generation in computer vision.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
If you render two triangles per pixel, the image can be indistinguishable from one rendered with thousands of triangles per pixel, but rendering less than that will show visible artifacts.