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TS
Tim Sweeney
04/30/25
@ Lex Fridman
Nanite, a system developed for Unreal Engine 5, represents a significant optimization effort that required a deep understanding of both high-level and low-level hardware capabilities.
Video
LF
Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | Lex Fridman Podcast #467
@ Lex Fridman
04/30/25
Related Takeaways
TS
Tim Sweeney
04/30/25
@ Lex Fridman
Nanite technology in Unreal Engine minimizes visible transitions in geometry, making them statistically present but not perceptible to the viewer.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
The evolution of Unreal Engine from 1 to 5 has been marked by significant performance gains in hardware, allowing for increasingly realistic graphics and dynamic environments, but the biggest limitation remains its single-threaded nature of game simulation, complicating game logic and making multi-thread programming more challenging.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
The optimization of rendering in Unreal Engine was a significant challenge, focusing on reducing the cost of rendering pixels to improve performance.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
We're working on Unreal Engine 6 to address core limitations that have persisted throughout the history of Unreal Engine, aiming to provide a better foundation for modern computing needs.
YC
Y Combinator Cast
02/06/25
@ Y Combinator
Nvidia's key advantage lies in its integrated solution, which includes networking with InfiniBand, CUDA software, and a developer-friendly experience, allowing AI researchers to effectively program GPU clusters as a unified system.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
Unreal Engine was initially developed in C, later transitioning to C++ for better performance and maintainability, which was crucial for the game's success.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
The transition from single-threaded to multi-threaded programming in Unreal Engine is a daunting engineering challenge, requiring a complete rethink of how programming languages and systems are structured.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
The introduction of GPUs changed the landscape of game development, but much of Unreal Engine's early development focused on software rendering before real GPUs became available.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
The development of Unreal Engine involved a collaborative effort from a diverse team, where constant iteration and improvement were key to success.