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Tim Sweeney
04/30/25
@ Lex Fridman
The introduction of GPUs changed the landscape of game development, but much of Unreal Engine's early development focused on software rendering before real GPUs became available.
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Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | Lex Fridman Podcast #467
@ Lex Fridman
04/30/25
Related Takeaways
TS
Tim Sweeney
04/30/25
@ Lex Fridman
Unreal Engine transformed the gaming industry by focusing on creating a powerful game engine rather than just individual games, which was a significant bet in 1995.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
The philosophy behind Unreal Engine development was to build tools for game developers, catering to artists and designers from the very beginning.
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Tim Sweeney
04/30/25
@ Lex Fridman
The evolution of Unreal Engine from 1 to 5 has been marked by significant performance gains in hardware, allowing for increasingly realistic graphics and dynamic environments, but the biggest limitation remains its single-threaded nature of game simulation, complicating game logic and making multi-thread programming more challenging.
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Tim Sweeney
04/30/25
@ Lex Fridman
The optimization of rendering in Unreal Engine was a significant challenge, focusing on reducing the cost of rendering pixels to improve performance.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
Unreal Engine was initially developed in C, later transitioning to C++ for better performance and maintainability, which was crucial for the game's success.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
Unreal Engine is a comprehensive software package that provides all the necessary functions to build any 3D graphics application, used not only in gaming but also in film, television, and industrial design.
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Tim Sweeney
04/30/25
@ Lex Fridman
The development of Unreal Engine involved a collaborative effort from a diverse team, where constant iteration and improvement were key to success.
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Tim Sweeney
04/30/25
@ Lex Fridman
We're working on Unreal Engine 6 to address core limitations that have persisted throughout the history of Unreal Engine, aiming to provide a better foundation for modern computing needs.
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Tim Sweeney
04/30/25
@ Lex Fridman
Licensing the Unreal Engine to other developers became a critical revenue stream for Epic Games, allowing them to fund further development of the engine.