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YC
Y Combinator Cast
12/07/20
@ Y Combinator
This architecture enables us to create various games and products by swapping out elements of Highrise, like introducing a hero collector game or an adventure fishing game.
Video
YC
MMOs in the Instagram Era: Highrise (S18) - YC Gaming Tech Talks 2020
@ Y Combinator
12/07/20
Related Takeaways
YC
Y Combinator Cast
12/07/20
@ Y Combinator
Highrise is a social-first game, built on an architecture that combines a smooth user experience with the capabilities of a real game engine.
J
Jimmy
12/07/20
@ Y Combinator
In designing Highrise, we focused on creating an experience that feels like both an app and a game, which is crucial for user engagement.
YC
Y Combinator Cast
12/07/20
@ Y Combinator
Pocket Worlds is looking to enhance this architecture by developing more social-first experiences and games.
YC
Y Combinator Cast
12/07/20
@ Y Combinator
Our architecture is a blend of 50% app and 50% game, utilizing Swift and Kotlin for Android, and C++ for the game engine.
J
Jimmy
12/07/20
@ Y Combinator
We learned from early experiences that players would leave Highrise for other platforms once they exhausted the game's content, highlighting the need for a strong social component.
J
Jimmy
12/07/20
@ Y Combinator
To maintain user engagement, Highrise must feel like a social app, similar to Snapchat or Instagram, to prevent users from leaving after gameplay.
J
Jimmy
12/07/20
@ Y Combinator
Highrise is a social-first MMO where players create avatars, build apartments, and engage in user-generated worlds and challenges.
TS
Tim Sweeney
04/30/25
@ Lex Fridman
The future of gaming will involve seamless experiences where players can transition between different games and environments, interacting with content created by various developers.
YC
Y Combinator Cast
12/07/20
@ Y Combinator
We have a microservices architecture that allows us to swap components in and out easily, using Objective-C++ on iOS and JNI on Android for bridging.